

Texture Glitching and artifacting is still present. The textures and colors still have bugs, but the game no longer hangs when tagging, cinematics have no audio Incorrect/invisible textures on characters, laggy audio, works well with 1v1/*2v1 on practice mode and *2v1 on arcade/ghost battles, (*P1 can perform tag assaults when the game's shader cache has been generated after repeated uses of a specific tag team and as long as the tag assault is performed perfectly/correctly), crashes when player or opponent tag switches normally (there are some instances when tag switches actually work causing heavy texture glitching), mushroom battles work as they are 1v1 only.Ĭorrupt textures / sometimes glitchy character switches, but do-able Character models are rendered/visible, appears to be AMD GPU specific.Ĭorrupt textures, distorted audio, crashed during 2nd match when opponent tagged.Ĭorrupt textures, distorted audio, crashed during first stage. Many background objects have corrupt textures, distorted audio. Then Stucks at infinite Orange loading Circle at 60FPS. Stuck on black "Loading" Screen during startupīoots Now with Interpreter ONLY(Crashes With Recomiler).

This game does not require non-default settings to run properly. Some fighter character models are partially invisible on NVIDIA GPUs.however there are certain instances when tag switches actually work in exchange of heavy texture glitching on the characters.Īs of 1.10.0c this doesn't crash the emulator, but the glitching is still present. Whenever P1 or P2/CPU tag switches normally, the game automatically crashes.

